Plugins and systems by players, for players.
Custom Minecraft plugins, mods and full server systems — built by engineers who actually run servers. Java and Kotlin, tested on your versions, with source code included.
Pick a size, get a quote.
Prices are starting points. Final quotes depend on complexity, integrations and timeline.
Gamemode
For a single gamemode without premium plugins.
- Skyblock / Lobby / Survival / . . .
- Paper / Purpur / Leaf
- Full config with tutorials
- Safe & secure without any anticrash plugin
- Tested on 1.20 – 1.21
- No Custom plugins
- Delivery in 5–10 days
- ...
Custom Plugins
For networks that need a real full customized.
- Multiple plugins working together
- Custom database schema
- Cross-server sync (Bungee / Velocity)
- MYSQL / MARIADB
- Redis Support
- Java based
- 3 rounds of revisions
- No Sourcecode
- Delivery in 3–5 weeks
- ...
Full Network
For long-term Minecraft projects.
- Custom gamemode design
- Backend APIs and microservices
- Custom resource pack pipeline
- Analytics and live dashboards
- Long-term maintenance retainer
- More security fixes
- With Custom Plugins + Sourcecode
- ...
Prices are quoted in Iranian Toman. A 50% deposit is required to start. Source code Not included in every package.
Languages and frameworks we use.
Built like production software.
Plugins that stay fast
Every system is profiled on a live server before delivery. No thread blocking, no lag spikes.
Version aware
We test across the versions you actually run — not just the latest release.
Readable source
Well-named classes, Javadoc where it matters, and a clear module structure.
Real persistence
Async database access, connection pooling and safe migrations by default.
Exploit resistant
Commands and events validated on every call. No dupes, no bypasses.
Maintainable
You get the source, the build scripts and the ability to keep it alive without us.
Got an idea for a gamemode?
Tell us about the plugin or system you have in mind. We'll reply with a fixed quote and a timeline within 24 hours.